Rules

Regarding Rule Menu Ver. 9.0
Rule Changes in Menu

Regarding GranWalker Nexus

GranWalker Nexus A Nexus which possesses God symbol and from family: [GranWalker] is called GranWalker Nexus. Cores placed on the GranWalker Nexus can only be used by effects of the GranWalker Nexus itself and/or effects that target a GranWalker Nexus.
God symbol can be used as reduction for reduction which targets: God, and the symbol activates [Rush: condition (God symbol)].
It is similar to Ultimate symbols, not considered as any color.

For more details, please refer to this Rule Menu and future Q&A.

Regarding identification number for cards with same name

Since Collaboration Booster, in order to allow the same character name to have multiple card types and to be added 3 copies each in a deck, ID number has been added for cards with same name. For multiple card types with the same name, No. [2], [3] has been added to the back of the card name.
Outside of the game, It is treated as if the ID number is part of the card name, inside a deck, 3 copies each of the cards with different ID number can be added.
Those listed as Banned/Limited card, as long as the ID number is different, it is treated as a different card and not a Banned/Limited card.
However, in game, it is treated as card name without the ID numbering.
For example, from here on when the card name 「Agumon[2]」appears, due to it having different ID number, 3 copies of「Agumon」and 3 copies of「Agumon[2]」 can be added into the same deck . In game when using 「refresh all with the Card name: [Agumon]」effect, both of these cards can be refreshed.
However, prior to BLOCK ICON<4>,「Godzilla[1954]」and「Gozilla[1965]」numbering is not the ID number for same card name, it is not treated as the same card in game.

Regarding Ultimate

Until now, for effects that does not indicate Ultimate, according to the rules, Ultimate is not affected by it. Due to this, it resulted in many complications in game when it comes to resolving certain effects and direct brave effects. Hence, this rule has been abolished.
From now on, if it is not effects like【Heavy Armor】or unaffected by effects, card effect(s) that target the Field’s core, Ultimate will be included as one of the target as well.
Also, when Ultimate is braved with a Brave, if the braved Ultimate does not have any effects which is unaffected by the effect in action, the following effects for example:「[When this Braved is summoned] cannot be activated」 and 「[Destroy 1 opposing Brave]」 is now effective against Braved Ultimate(s).
However, due to 【Charge】 has already changed the texts of its effect, from now on it does not affect Ultimate’s effect as well.
These changes will be applied from April 21st, 2018 onwards.

Regarding「[During this Turn]」Effect(s)

Up till now, effects that state [During this turn] continue to be in effect even if the activating card loses the required level or is move elsewhere, with the exception of [When Braved], [Descension], etc. and nexus effects. Even if the effect stated [During this turn], if the Spirit or Nexus is destroyed or loses the required LV, that effect becomes invalid. Now, that exception is to be removed. So long as the effect states a duration such as [During this turn], [During this battle] etc, even if it is a [Descension] or nexus effect, that effect remains in play. Effects that do not specify a timing will become invalid if the activating card loses the required level or leaves the field etc.
These changes will be applied from April 21st, 2018 onwards.

Regarding 「BPを比べ(BP Comparison) 」Destroyed Effect

Usually, when there are multiple destroy related effects happening at the same time, the turn player decides the order of how it resolves. When the timing where destroyed Spirits are remained on field, or return to hand, the destroy related effect awaiting to resolve does not activate. However, with the exception of [When only opposing Spirit is destroyed by BP comparison]」effect, even if destroyed Spirit is not on field, as long as the condition where this effect can be activated is maintained, the effect can be resolved.
These changes will remove this exception, and the situation above will be resolved as per usual.
These changes will be applied from April 21st, 2018 onwards.

Card Text Changes

The description for a portion of existing effect will have some changes. The Revival cards from now on will be changed following this rule. The ruling will be executed according to the latest description as well.
  • ・【When Braved】《When Sealed》 according to the description of 【Descension】, Hence【When Braved】will be changed to【During Braved】,《When Sealed》will be changed to《During Seal》. The ruling is not affected.
  • ・「This Spirit is treated as colourless」will be changed to「This Spirit’s color and symbol is treated as colourless」. The ruling is not affected. As for the cards prior to BLOCK ICON<4>, even if it does not have the description of ‘symbol’, the ruling will be based on current description where the symbol is colorless and cannot be used for Cost reduction.
  • ・「Your opponent cannot activate Burst」 will be changed to 「Opposing Burst cannot be activated」. As the player is not the The ruling is not affected.
  • ・「loses it’s effect」 will be changed to 「effect cannot be activated」. Initially the intention of having different description for both effects is to highlight the colors’ feature, but currently the ruling has been standardized. Though the description may be different, 「loses it’s effect」 had a stronger impression and hence the description has been standardized. The ruling is not affected.

Changes in Rule Menu Ver. 8.0

Changes in Official Rule Manual (Ver. 8.0)

About <<Radiant Descent>>

<<Radiant Descent>> is an effect that can be activated during the specified timing by utillizing your Soul Core. If the Base Card fulfills the condition, you can stack the Spirit or Ultimate card on the Base Card without paying the cost. A new Mechanic found within Block <4>.
For more details, please look up the Rule Menu or Q&A.

About Opened Cards

Opened Cards have stated that it can be used as if they were in your hand. No changes to the ruling.
For more details, please look up the Rule Menu or Q&A.

About Heavy Exhaust

Cards that are inverted are treated as in Heavy Exhausted Position. It is treated as a type of Exhausted Position. Both Refreshed and Exhausted Spirits or Ultimates can be affected by effects that [Heavy Exhaust]. Furthermore, when Heavy Exhausted Spirit/Ultimate refreshes, they become Exhausted.
For more details, please look up the Rule Menu or Q&A.

About Condition Changes after Effect Activation

Up till now, the number of spirits on the field and the field situation do not affect the effect after it has been activated. Example, [When this spirits attacks] the number that is activated during this timing will be a set number already decided upon attack declaration. Any changes to the field will not affect the activated effect.
From now on, the field situation or changes in the number will affect the activated effect. However, such changes do not affect the effect in such a way it increases the number of targets, or draws, or allow reactivation of the effect.
For more details, please look up the Rule Menu or Q&A.
These changes will be in effect starting May 1st, 2017

Regarding Effects that activate when Life is Reduced during an attack

Up till now, when you reduce your opponent's life by an attack, [BS10-X03 The CancerBushin Cancerd] LV 2 effect will activate and adds an additional life to be reduced. Cards like [BS01 - 107 Fruits of Life] or any cards with effects [When your life is reduced] can only activate once.
From now on, during the same timing, if you life is reduced twice, either by attacks or effects, you can activate [When your life is reduced] effects twice.
For more details, please look up the Rule Menu or Q&A.
These changes will be in effect starting May 1st, 2017

Changes to Card Text

There will be description changes to some of the existing effects. Cards to be reprinted from here on will be corrected according to the following rules and descriptions.
  • Text Changes ソウルコア(Soul Core) will now be abbreviated to (Soul Core)
  • For Cards with names that are partially included as part of an effect which used to be written as , "Cards with the name [OOO]", will now be changed to, "Cards containing the name [OOO].
  • For Cards with names that are fully included as part of an effect which used to be shown as just [OOO], will now be changed to, "Card Name:[OOO]"

Changes in Rule Menu Ver. 7.0

Changes in Rule Menu Ver. 7.0

About [Soul Core]

[Soul Core] is a special type of core which cannot be move to your Void or Life without using an effect. Hence you can use <> to move it to your life.
For more details, please look up the Rule Menu or Q&A.

About Imagine Brave

It is a special Brave where 2 spirits can brave to its left and right at the same time, each having its own individual effects, unable to exhaust and while in spirit form, it cannot attack/block.
For more details, please look up the Rule Menu or Q&A.

Timing to send cards to Trash

Up till now, when your Spirit/Ultimate/Brave/Nexus is depleted or destroyed, the timing to send the card to trash is split into 2 different categories.
①Immediately send it to the Trash (Brave that are destroyed, Spirit/Ultimate/Nexus that are depleted)
②After resolving all effects that are activated, then sending it to the Trash (Spirit/Ultimate/Nexus that are destroyed)
Above mentioned are the 2 different categories, but sometimes effect resolution makes it difficult to determine which category it falls into. Example: The effect resolution of [When this spirit is depleted/destroyed by your opponent] or the difference in timing when a Brave Spirit's Brave remains on the field, and resolution of a depletion or destroyed effect.

Henceforth, the timing for sending depleted or destroyed cards will now be combined into one.
When a Spirit/Ultimate/Brave/Nexus is depleted or destroyed, resolve all effects that are activated at the same time and also effects will be activated due to the first effect's activation, then send the cards to the trash.
In addition, Spirit that is depleted because it was used to pay for a cost for a summon or magic effect, will only be send to the trash after its effect is resolved.
  • Example: When you summon a spirit and a spirit on the field is depleted after paying the cost. The depleted spirit will only be send to the trash after any summoning effect and any other effects that will trigger after the summoning is resolved.
  • Example: After using a Magic card and a spirit on the field is depleted after paying the cost. The Magic card together with the depleted spirit will only be send to the trash after the Magic effect and any other effects that will trigger after that effect is resolved.
  • Example: When summoning [BS16-011 Ginroukaku], if on your field [BS16-012 Kinkokaku] is depleted for the cost of summon, [Kinkokaku] cannot be summon by the effect of [Ginroukaku] as it is not send the trash yet because the effects have not been resolved.

Changes to Card Text

From SD33 onwards, there will be description changes to some of the existing effects. Cards to be reprinted from here on will be corrected according to the following rules and descriptions.
  • The description [When this spirit battles] will now be changed to [When this spirit attacks/blocks]. In the event if the reprinted cards was not changed, [When this spirit battles] will mean that during your turn it will be [When this spirit attacks] while during your opponent's turn it will be [When this spirit blocks].

Changes in Rule Menu Ver. 6.0

Changes in Rule Menu Ver. 6.0

About [Soul Core]

A new mechanic [Soul Core] is added. There is only 1 Soul Core during the game, and it can be used to power up Spirits greatly.
Soul Core is like normal cores which can be used to pay for cost, or placed on top of spirit or nexus.
Soul Core can also be targeted by effect that affects normal cores. However Soul Core cannot be move to the Void or Life.
For more details, please look up the Rule Menu or Q&A.

About [Ultimate]

A new category [Ultimate] is added. Ultimate is like Spirit that has Level and BP, and can be used for attacking and blocking.. The differences are, it has to fulfill the summoning condition to summon itself and the Symbol is unqiue to itself and cannot be used as reduction for the 6 colors.
And since it is not a Spirit , it cannot be Braved, cannot be affect by effects except those targeting ultimates, [Armor] will be unable to guard against their effects.
Example, [Clash] or [Field] effects that move cores from field to reserve will not affect Ultimates.
For more details, please look up the Rule Menu or Q&A.

Timing on using [Trigger Counter]

Previously [Trigger Counter] can only be used after the target of the effect is determined. From here on, it can be used before the Hit Target is determined or before the Trigger effect activates.
If your Ultimate's [U-Trigger] Hits, during Flash Timing do ask if your opponent has any[Trigger Counter] before resolving your Hit effects.

Regarding Main/Flash effects after Burst Activation

For Magic cards that are activated through Burst, if there is no description about the timing it shall be treated as [Burst effect, then, by paying the cost, activate this card's main/flash effect. ]
  • Like [Burst Draw], it's Burst effect is draws 2 cards. Then, after paying the cost, the main effect draws another 2 more cards. There is no change in the process, however the burst and main effect will treated be as one, hence it will be treated as an effect that draws 4 cards.

Changes to Card Text

From SD29 onwards, there will be description changes to some of the existing effects. Cards to be reprinted from here on will be corrected according to the following rules and descriptions.
  • For Burst effect that allows [Summoning], from here on it will be treated as [Without paying the cost]. However there will be no description changes for previous cards that states [Summon this spirit], and it will still be treated as [Summon without paying the cost].
  • Timing for effects like [When this spirit's brave attacks] will now be changed to just [When this spirit attacks]. Hence, even with Brave's [When Braved] effect, [Irritaban] or [BladeStar Messiah-Dragon]'s [When this spirit's brave attacks] will no longer be in effect.
  • The Text [Braved Spirit/Braved Ultimate's Brave] text will now be changed to [Braved Brave]. However, [Ikazuchi Wurm]'s [Destroy 1 opposing brave] effect does not destroy Braved Ultimate's Brave.